Spellbreak

Fan Redesign, Game UI

Sketch

Photoshop

Spellbreak is a Battle Royale video game created by Proletariat Inc. The twist this game has on the genre is that you are a spell-wielding battlemage. Inspired by the great art style, I attempted to redesign the game’s UI as a personal project.

Note: character models, environment art, concept art, item/spell names, item/spell illustrations, class names, and descriptive text are the creation/property of Proletariat Inc.

Spellbreak

Fan Redesign, Game UI

Sketch

Photoshop

Spellbreak is a Battle Royale video game created by Proletariat Inc. The twist this game has on the genre is that you are a spell-wielding battlemage. Inspired by the great art style, I attempted to redesign the game’s UI as a personal project.

Note: character models, environment art, concept art, item/spell names, item/spell illustrations, class names, and descriptive text are the creation/property of Proletariat Inc.

Spellbreak

Fan Redesign, Game UI

Sketch

Photoshop

Spellbreak is a Battle Royale video game created by Proletariat Inc. The twist this game has on the genre is that you are a spell-wielding battlemage. Inspired by the great art style, I attempted to redesign the game’s UI as a personal project.

Note: character models, environment art, concept art, item/spell names, item/spell illustrations, class names, and descriptive text are the creation/property of Proletariat Inc.

Front End

Front End

Front End

Lobby

This is the main hub for playing the game. You can pick your game mode type and see squad-mate’s ready status and chosen classes.

Lobby

This is the main hub for playing the game. You can pick your game mode type and see squad-mate’s ready status and chosen classes.

Lobby

This is the main hub for playing the game. You can pick your game mode type and see squad-mate’s ready status and chosen classes.

HUD

HUD

HUD

In-Match HUD

I simplified the current HUD implementation to lessen the overall amount of color noise and information overload.

In-Match HUD

I simplified the current HUD implementation to lessen the overall amount of color noise and information overload.

In-Match HUD

I simplified the current HUD implementation to lessen the overall amount of color noise and information overload.

Player and Teammate Vitals

Player and teammate vitals are simplified yet stylistic. Damage taken is clearly shown and healing/shield regeneration amounts are visible.

In-Combat HUD

Using your main ability (or “Rune”) changes the state of the ability bar. “Buffs” such as health and shield potions are shown at the top of the UI, while more prominent effects such as damage over time abilities inflicted upon the player are shown large in red.

In-Combat HUD

Using your main ability (or “Rune”) changes the state of the ability bar. “Buffs” such as health and shield potions are shown at the top of the UI, while more prominent effects such as damage over time abilities inflicted upon the player are shown large in red.

In-Combat HUD

Using your main ability (or “Rune”) changes the state of the ability bar. “Buffs” such as health and shield potions are shown at the top of the UI, while more prominent effects such as damage over time abilities inflicted upon the player are shown large in red.

Looting

Items you find in a match can be picked up to enhance your battlemage’s abilities.

Looting

Items you find in a match can be picked up to enhance your battlemage’s abilities.

Looting

Items you find in a match can be picked up to enhance your battlemage’s abilities.

Inventory/Player Overview

Opening the inventory/player overview at any time in a match allows the player to view more details on various aspects of the game.

Inventory/Player Overview

Opening the inventory/player overview at any time in a match allows the player to view more details on various aspects of the game.

Inventory/Player Overview

Opening the inventory/player overview at any time in a match allows the player to view more details on various aspects of the game.

Class

Class

Class

Class Picker

Players are able to select from various gauntlet element types or “classes”. Each class has signature spells and sorceries along with passives that are leveled up within a match.

Class Picker

Players are able to select from various gauntlet element types or “classes”. Each class has signature spells and sorceries along with passives that are leveled up within a match.

Class Picker

Players are able to select from various gauntlet element types or “classes”. Each class has signature spells and sorceries along with passives that are leveled up within a match.

Toxicologist

Information changes when selecting a different class.

Toxicologist

Information changes when selecting a different class.

Toxicologist

Information changes when selecting a different class.

Talent Editor

When picking your class you are also able to edit talents. These talents are chosen via a points system and can be mixed and matched to create specific builds. Some talents are unlocked via class levels.

Talent Editor

When picking your class you are also able to edit talents. These talents are chosen via a points system and can be mixed and matched to create specific builds. Some talents are unlocked via class levels.

Talent Editor

When picking your class you are also able to edit talents. These talents are chosen via a points system and can be mixed and matched to create specific builds. Some talents are unlocked via class levels.

Mastery

The mastery section allows players to check out their time played, top played classes, and view stat breakdowns by each class. Players can also explore upcoming rewards from mage levels or class levels.

Mastery

The mastery section allows players to check out their time played, top played classes, and view stat breakdowns by each class. Players can also explore upcoming rewards from mage levels or class levels.

Mastery

The mastery section allows players to check out their time played, top played classes, and view stat breakdowns by each class. Players can also explore upcoming rewards from mage levels or class levels.

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